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Immerse into Virtual Reality to experience and get inspired for training and learning activities.
Virtual Reality can offer remote training, communication, community gathering, and exploration of various themes through an immersive environment.
Put on the Meta Quest Virtual Reality Headset and explore several experiences:
- First Steps - learn the basics of navigating VR space and using
- Beat Saber - a game to move by cutting music sound cubes with the VR sword
- OpenBrush - draw in 3D environment
- Anne Frank House VR - an immersive experience in Anne Frank's life
After trying out and experiencing, reflect on the following questions:
- What was your experience of using a VR Headset? What impact did it have on you?
- How can you use VR technology in your training and learning activities?
Submit your reflection responses to the badge evidence below.
Inspiring resources:
Awero organisation created this educational resource and activity to support trainers' digital competence development.
Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular: - Is comfortable with exploring and experimenting digital technologies and tools;
- Where relevant, integrating ict, e-learning and other tools and methods into the educational activity;
- Refers to relevant digital technologies, tools and related uses in non-formal learning settings;
- Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities;
- Identifies and recommends digital learning tools and resources to fulfil learners needs.
Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.
Preuzmi značku znanja aktivnosti
Badge earner has immersed in Virtual Reality to experience and get inspired for training and learning activities. Virtual Reality can offer remote training, communication, community gathering, and exploration of various themes through an immersive environment.
To earn this badge, trainer:
- Used a Virtual Reality Headset to explore several experiences.
- Reflected on their experience and impact and shared how can they use VR for training and learning activities, including potential risks and challenges.
Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Zadaci
Dokaz verifikovan od strane: jedan/na organizator/ka aktivnosti
Use the Virtual Reality Headset to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
- What was your experience of using a Virtual Reality Headset? What did you do and accomplish?
- What impact did it have on you?
- How can you use VR in your training and learning activities?
- What are the potential risks and challenges of using this technology?
If you have, include images or video from your Virtual Reality experiences and results.