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Designing resources for Digital Youth Work Training

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Designing resources for Digital Youth Work Training

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Get your team and decide what kind of digital youth work or training activity/ topic/ tool do you want to design/build?
Consider the needs of the target group that you work with and follow the set of questions guiding you through the development of a prototype, which can be useful in the context of digital youth work and/or training.

Watch this video on the essentials of Digital Youth Work and what to consider when designing an activity or a tool.


Use the template attached to start describing a prototype and be ready to test it with your target group early in the process.
Collect feedback, improve and experiment!

Get some inspiration
Good practices collected in the Digital Youth Work project


Obter uma medalha da atividade

Designer of Digital Youth Work Tools and Activities Obter esta medalha

Badge earner has become familiar with the key resources and practices onon digital youth work and developed an activity or a tool, which can be used in the context of digital youth work and/or training.

To get this badge, trainer:
  • Cooperated in the international team
  • Developed a tool or an activity
  • Uploaded the description, which was approved by the course facilitator.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 6 hours.
Tarefas
Tarefa n.º 1
Evidência verificada por: um organizador de atividades
Upload a filled-in template provided with all essential details describing aims, target group and how this prototype can be used in the digital youth work/ training settings.
The file will be reviewed by one of the course facilitators.

Competências

ETS-TR
#Designing educational programmes
ETS-TR
#Selecting, adapting or creating appropriate methods
ETS-TR
#Uses digital technologies to create / foster participation
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
Designing educational programmes
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Tempo para completar: 6 horas
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Nectarus
A Badgecraft é a anfitriã desta plataforma e desenvolve-a em conjunto com as principais organizações educativas. O programa Erasmus+ da União Europeia concedeu um cofinanciamento para a construção da primeira versão desta plataforma. Contacto: support@badgecraft.eu.
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Cofinanciado pelo programa Erasmus+ da União Europeia
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