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Designing resources for Digital Youth Work Training

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Designing resources for Digital Youth Work Training

Aderă

Conținut

Get your team and decide what kind of digital youth work or training activity/ topic/ tool do you want to design/build?
Consider the needs of the target group that you work with and follow the set of questions guiding you through the development of a prototype, which can be useful in the context of digital youth work and/or training.

Watch this video on the essentials of Digital Youth Work and what to consider when designing an activity or a tool.


Use the template attached to start describing a prototype and be ready to test it with your target group early in the process.
Collect feedback, improve and experiment!

Get some inspiration
Good practices collected in the Digital Youth Work project


Obțineți insigna de activitate

Designer of Digital Youth Work Tools and Activities Obțineți această insignă

Badge earner has become familiar with the key resources and practices onon digital youth work and developed an activity or a tool, which can be used in the context of digital youth work and/or training.

To get this badge, trainer:
  • Cooperated in the international team
  • Developed a tool or an activity
  • Uploaded the description, which was approved by the course facilitator.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 6 hours.
Tasks
Task no.1
Evidence verified by: un organizator al activității
Upload a filled-in template provided with all essential details describing aims, target group and how this prototype can be used in the digital youth work/ training settings.
The file will be reviewed by one of the course facilitators.

Skills

ETS-TR
#Designing educational programmes
ETS-TR
#Selecting, adapting or creating appropriate methods
ETS-TR
#Uses digital technologies to create / foster participation
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
Designing educational programmes
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Time to complete: 6ore
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Organizatori

Nectarus
Badgecraft găzduiește această platformă și o dezvoltă împreună cu organizații educaționale de top. Programul Uniunii Europene Erasmus+ a acordat cofinanțare pentru construirea primei versiuni a acestei platforme. Contactați support@badgecraft.eu.
Platformă
Schimbați într-o altă limbă:
Cofinanțat de programul Erasmus+ al Uniunii Europene
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